This is a guest post from Johnnemann Nordhagen, one of our panellists for the forthcoming Alternatives theme panel. You will be able to watch the panel event as a live stream from the TIPC3 conference. The entire conference is being streamed here, but if you are just tuning in for the HGN Panel. This will […]
Tag: historical games
There are broadly three main ways in which commercial board games intersect with history: Games as history quizzes test a player’s knowledge of history, for the purposes of education and/or entertainment. Commercial examples of this kind of game are Chronology (1996) and Timeline (2012). In both instances players place cards in the correct sequence in […]
Let’s start with some big questions. Why do historical games look the way they do? Why are player’s possible actions constrained in certain ways? What goes into the decision-making process behind the culture we regularly use to engage with the past? How do game companies determine questions of which periods, which perspectives, and what actions […]
The following post by Arturo Iannace is a reply to the HGN blogpost by Dr Adam Chapman for our (Post)Colonialism theme. In turn Adam has considered the points and his response is included here. Arturo Mariano Iannace is a PhD candidate at the IMT School of Advanced Studies, in the curriculum of Cognitive and Cultural […]
While researching my dissertation, I came across a recent book by Andra Ivănescu, entitled Popular Music in the Nostalgia Video Game: The Way It Never Sounded (2019). It’s a very interesting read, particularly the opening chapter, which talks in depth about the BioShock franchise and how the appropriation of genres of music, along with cultural […]
There is a rumour. A rumour that is whispered only around the academic campfires at select conferences. A legend of a time back in the misty days of yore, when there was only a handful of us poking around, searching for scraps at the base of the mountain of ideas that would one day become […]