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Environment

‘It’s in the Game’ – Authenticity in EA Sports FIFA Franchise

This blogpost might feel slightly tangential to Historical Games – are sports games historical games? HGN always aimed to explore the relationship between history and games, of all kinds and broadly defined! To that end, it’s worth considering how sports games demonstrate the evolution of design and technology, how they use history and how the […]

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Environment

Paths Found and Chosen: The Environments of Played History

Of all the themes we have so far had on the HGN, this is perhaps the broadest. As we noted in our call for contributions, digital historical games clearly depend upon virtual environments that often function as representations of past ones. But all games are also themselves played within certain environments, something that often becomes […]

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Environment

Historical Environment Art Challenges: Developing Real-time Environments for Simulation Gameplay

Simulation games refer to instruction delivered via virtual experience that immerses trainees in a decision-making exercise in an artificial, and suitable, environment (Sitzmann, 2011) depending on the nature of the activity. Traditionally these types of games were developed in response to real-world activities where the audience, or hobbyist, desired the ability to explore and increase […]

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Environment

Call for Contributions – Environment!

Historical games of all kinds are made up of many components, combining  elements of gameplay, interaction, agency and challenge with modes of representation such as images, characters, narrative and space. The environments of historical games sit precisely at the intersection between gameplay and representation. In historical games, space and the environments it contains not only […]