Categories
Development

A Broad Overview of the Intersection Between History and Commercial Board Games

There are broadly three main ways in which commercial board games intersect with history: Games as history quizzes test a player’s knowledge of history, for the purposes of education and/or entertainment. Commercial examples of this kind of game are Chronology (1996) and Timeline (2012). In both instances players place cards in the correct sequence in […]

Categories
Development

It’s the economy, stupid! How production predisposes our playing of history

Let’s start with some big questions. Why do historical games look the way they do? Why are player’s possible actions constrained in certain ways? What goes into the decision-making process behind the culture we regularly use to engage with the past? How do game companies determine questions of which periods, which perspectives, and what actions […]

Categories
(Post) Colonialism

Reply to Click to Colonise: Space, Power and History in Strategy Games

The following post by Arturo Iannace is a reply to the HGN blogpost by Dr Adam Chapman for our (Post)Colonialism theme. In turn Adam has considered the points and his response is included here. Arturo Mariano Iannace is a PhD candidate at the IMT School of Advanced Studies, in the curriculum of Cognitive and Cultural […]

Categories
Environment

Just Like Old Times: An Exploration into Video Game Soundtracks and Authenticity

While researching my dissertation, I came across a recent book by Andra Ivănescu, entitled Popular Music in the Nostalgia Video Game: The Way It Never Sounded (2019). It’s a very interesting read, particularly the opening chapter, which talks in depth about the BioShock franchise and how the appropriation of genres of music, along with cultural […]

Categories
(Post) Colonialism

Click to Colonise: Space, Power and History in Strategy Games (Part 1)

There is a rumour. A rumour that is whispered only around the academic campfires at select conferences. A legend of a time back in the misty days of yore, when there was only a handful of us poking around, searching for scraps at the base of the mountain of ideas that would one day become […]