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Development Education Memory

IWM Game Jam: Aging like Buildings

Earlier this year, HGN were very fortunate to work alongside several other partners, including historian Dr Chris Kempshall, the University of Glasgow Games and Gaming Lab, and sponsored by World of Tanks to co-host the Imperial War Museum’s War Games Jam. The War Games Jam asked participating teams to create an innovative war video game […]

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Alternatives Development Historical Truth

Decision-Making in “Dice on the Nile”: Research History as Genre

Tabletop roleplaying games (TTRPGs) offer the player the illusion of infinite possibility. In videogames, however open the world, players are constrained to take the actions that have been built in by its designers and developers. By contrast, in TTRPGs the decisions you take are theoretically only limited by the imaginations of the players. This is […]

Categories
(Post) Colonialism Development

Fall of Bali’s Development: Calculating Population in Bali, Lombok and Blambangan at 1763-1780

Fall of Bali is a historical strategy game set in Bali in the 18th and 19th centuries, when Balinese kingdoms fought each other, their rivalry having started when the Gelgel Empire dissolved in 1686 and made many vassals independent. The game allows players to control, manage, and build one of the Balinese kingdoms in this […]

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Development

Recording: HGN Panel on “Development” (January 2023)

The sixth HGN panel event took place on 25 January and discussed the theme of “Development”. We welcomed Dr Maurice Suckling (Rensselaer Polytechnic Institute, New York), Saadia Gardezi (Project Dastaan and Warwick University) and Sarah Cole (TIME/IMAGE) as panellists. Hosted by Dr Adam Chapman, the panel discussed the development of historical games, and the challenges […]

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Development

History within A Non-Historical Game: Design Choices & Minutiae

I’ve been to many talks over the years about historical accuracy (fact) versus authenticity (feeling) within games, but fewer about practicalities of putting history into a game. I could talk about something like the Assassin’s Creed, Civilization, or Red Dead Redemption games here – games that are sold on their historical themes. But we’d be […]

Categories
(Post) Colonialism Development

A migrant’s shoes

In 1947, at the age of seven, Khalid Bashir Rai crossed the new border between India and Pakistan after the end of the British Raj. The border was the creation of a British lawyer, Sir Cyril Radcliffe, who had little idea of the history, demography and politics of India. His hurried line and swift departure […]

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Development

A Broad Overview of the Intersection Between History and Commercial Board Games

There are broadly three main ways in which commercial board games intersect with history: Games as history quizzes test a player’s knowledge of history, for the purposes of education and/or entertainment. Commercial examples of this kind of game are Chronology (1996) and Timeline (2012). In both instances players place cards in the correct sequence in […]

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Development

It’s the economy, stupid! How production predisposes our playing of history

Let’s start with some big questions. Why do historical games look the way they do? Why are player’s possible actions constrained in certain ways? What goes into the decision-making process behind the culture we regularly use to engage with the past? How do game companies determine questions of which periods, which perspectives, and what actions […]

Categories
Development

Modifying History

Modifying History When exploring the topic of development, our current quarterly theme, it is always tempting to adopt the easy terms, unidirectional relations and well-defined economic and industrial terminology of mainstream discourse about production. However, as literature, media and cultural studies have now long argued, the notion that production occurs entirely separately from the eventual […]

Categories
Development Environment

Games are location, location, location

Imagine you are playing a game. Where are you? And does the location where you play shape your experience in any way? The game experience always happens in a place, public and/or private [1]. There could be multiple reasons why you are playing in a private or public place, depending on the kind of game […]