Categories
Player Practices

Performing Bloodborne

A few weeks back I was invited by a friend to attend a regency and renaissance dance class. Whilst I enjoy dance I admit I was mostly lured by the opportunity to cast myself for an afternoon as a romanticised heroine attending a ball in some BBC period drama adaptation – the BBC’s 1995 Pride […]

Categories
Development

It’s the economy, stupid! How production predisposes our playing of history

Let’s start with some big questions. Why do historical games look the way they do? Why are player’s possible actions constrained in certain ways? What goes into the decision-making process behind the culture we regularly use to engage with the past? How do game companies determine questions of which periods, which perspectives, and what actions […]