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Player Practices

Performing Bloodborne

A few weeks back I was invited by a friend to attend a regency and renaissance dance class. Whilst I enjoy dance I admit I was mostly lured by the opportunity to cast myself for an afternoon as a romanticised heroine attending a ball in some BBC period drama adaptation – the BBC’s 1995 Pride […]

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Player Practices

Recording: Player Practices Panel Discussion (March 2024)

On 21st March 2024, the HGN hosted our 9th panel discussion on the theme of Player Practices, featuring guest panelists Holly Nielsen, Marie Foulston and Michael Pennington (chaired by Nick Webber). You can watch the recording here (or via YouTube), and read more about the theme here. Catch up with our guest panelists contributions to […]

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Development Player Practices

You’re ruining my lore

Click here to download and play “You’re ruining my lore” (via Holly Nielsen, itch.io) This is a short interactive fiction vignette I created to explore some of the ideas (and my own personal perspective and feelings) around “lore” in games, what it has come to mean, and the role of players in the creation of […]

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Player Practices

Reflections on Player Practice and Online Wikis

“EA Sports. It’s in the Game”. This infamous refrain will be very familiar to the sports-videogame enthusiasts amongst us. (There are dozens of us. Dozens!) However, when considering player practices and history, it is fascinating to look beyond the confines of digital game content and instead examine the paratexts that are produced around and outside […]

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Player Practices

Call for Contributions – Player Practices

(header photo by Ben Hershey on Unsplash) The historical consequences of historical games do not end with the interaction between the player and the designed game. As discussed in our Education theme, players are often prompted by historical content to undertake further research and engagement with the past (Beavers, 2020), and to discuss it and […]