Adam Chapman is a former senior lecturer at the University of Gothenburg currently working as an independent scholar. His research focuses on historical games, i.e. those games that in some way represent, or relate to, discourses about the past. He is the author of Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge 2016), alongside a number of other publications exploring games as a historical form. He has been writing on the topic of historical games since 2009 and is also the founder of the Historical Game Studies Network. Adam can be contacted on Twitter at @Woodlandstaar.
Esther Wright is Lecturer in Digital History at Cardiff University. As well as teaching historical digital games, she researches and writes about Rockstar Games as developer-brand and developer-historian, with a particular focus on the representation of U.S. History in games like L.A. Noire and Red Dead Redemption. Her book on Rockstar Games, American history, and the importance of incorporating digital paratexts into our analysis of historical video games is forthcoming from De Gruyter’s Video Games and the Humanities series. You can find her on Twitter at @EstherWrigh_.
Iain Donald is a Senior Lecturer in Game Production at Abertay University. Iain gained his PhD in the field of History, an MSc in Information Systems and worked in the Games Industry prior to joining Abertay in 2010. His recent work examines the intersection of games, digital media and history with a focus on commemoration and memorialisation. Using game design and technology to explore collective and communal memory in communities impacted by war, the veterans who fought in them, and considers how we represent conflict in virtual worlds. You can contact him on Twitter @laddoni.
Nick Webber is Associate Professor in Media at the Birmingham Centre for Media and Cultural Research, Birmingham City University, UK. His research focuses on (video)games, cultural history and identity, and his current projects explore the historical practices of player and fan communities, and the concept of the culturally ‘British’ video game. He holds a PhD in Medieval History from the University of Birmingham. You can contact him on Twitter @DoktorNick.
InGAME: Innovation for Games and Media Enterprise is an £11.5 million pound R&D Centre based in the heart of the Dundee videogames cluster. Led by Abertay University, in partnership with the University of Dundee, the University of St Andrews and local and international industry partners, InGAME delivers innovative research and offers R&D support and services to games companies in the city and beyond. InGAME is part of the Creative Industries Cluster Programme, funded by the Arts & Humanities Research Council and part of the Industrial Strategy. We also receive significant funding from the Scottish Funding Council.
British DiGRA is the UK chapter of the Digital Games Research Association, acting as an international advocate and networking platform aiming to set teaching standards and engage directly with the entertainment software industry. It seeks to promote networking between researchers, industry, policy-makers and educators; interdisciplinary connections; student support and mentoring (e.g. through student prizes, output and conferences); advocacy and visibility; and educational standards.
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