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Development Education Environment Ethics Fictions Historical Truth Memory Technology

An Island That Will Not Load: Fictional Worlds and the Labours of Historical Play

Hashima Island is now better known through its fictional avatars than through its archival record. James Bond fans recognise it as Raoul Silva’s lair in Skyfall (2012). Survival-horror players know it through The Closed Ward (2018) and its numerous clones. Tourism campaigns and UNESCO heritage designations circulate its ruins as picturesque decay. A comprehensive survey of every publicly […]

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Gender

What we play: Chatting about History, Gender, and Videogames

Videogames offer us the possibility to create spaces to enjoy and engage with in ways that approach the past visually and interactively. We can play with history, and we can play to do history. But playing and history are also gendered. Playing with history and gender can open possibilities for events that happened in a moment in human history […]