Categories
Ethics

Picture Imperfect: Photography, Dark Tourism and Video Games

“Prior to photography, places did not travel well” (Urry and Larsen 2011, 166). If the advent of photography heralded the increased conceptual portability of places, what does the representation of those places in video games mean? What are the ethical implications of engaging with video games as a form of digital tourism, especially when the […]

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General

Call for Contributions – (Post) Colonialism!

The next theme for #HGN will be (Post) Colonialism and we’re now looking for proposals! If you would like to contribute to the discussions on the site, please read on! If you have an idea but aren’t too sure whether it fits with the theme please e-mail us. As we move through our current them – […]

Categories
Ethics

Ethics, History, Games: A Reading (and Playing) List

Games have often lacked nuance, dealing in heavy-handed constructions of black and white morality, heroes and villains. Even when they depict (or try to portray) anti-heroes and good-bad people, it’s rare to find a game that does so unproblematically. The often-triumphalist, teleological narratives and gameplay orientation of many games means that nuanced engagement with ethical […]

Categories
Ethics

Time Loops and Ethics in the Total War Series

From Robert A. Heinlein’s short story ‘–All You Zombies–’ (1959) to films such as Groundhog Day (1993) and Tenet (2020), the literary and audio-visual arts have nurtured and popularised the ethical quandaries that arise when humans alter the fabric of time. Such experiments, though, rarely feature in historical fictions. If they do, the focus is […]

Categories
Ethics

The Ethics of Representation at Play – Part 2

In my post last week, I discussed the role of ethics in historical representation. I argued that, as a narrative pursuit, all history involves subjective decision making. Decisions, some of which, will inevitably be made in alignment with our own ethical criteria and the ideological biases they are entangled with. But how does this relate […]

Categories
Ethics

The Ethics of Representation at Play – Part 1

By Adam Chapman Ethical practice is important to historians. From the earliest days of our history education we are told of the care with which we must treat evidence – that it is our duty to those in the past to ensure we don’t purposely or selectively misrepresent the traces that they leave us. Similarly, […]

Categories
Ethics

HGN Ethics Theme Event

As promised in last week’s update, we are now firmly in the terrain of Ethics and Historical Games. You may have seen our call for contributions for the theme, which focuses on the difficult questions developers must face when making games about the past, and the difficult questions players must encounter when playing them. These […]

Categories
Historical Truth

Recording: HGN Panel on “Historical Truth” (May 2021)

Our first HGN event, for our Historical Truth theme, took place on 26 May. It was very successful, our speakers were great and the audience provided some great questions and engagement. You can find the video below. This event officially marked the end of our first HGN theme, and so we now move into the […]

Categories
Historical Truth Themes

Creative Licence vs Historical Authority

How can creatives make history entertaining and accurate? Although we are seeing green shoots pointing to normality, the comforting duh duhnn sound of the Netflix app still offers welcome escape. Recently I was drawn to The King, directed by David Mechod and starring the wonderful Timothee Chalamet. The King tells the story of the lusty […]

Categories
Historical Truth

Predictably Unpredictable: On the Interplay of Gameplay and Conjecture

At the risk of stating the obvious and revisiting an often-addressed point of interest in historical game studies: game design and gameplay both problematize and upend history. By most definitions of agency and gameplay, surrendering any amount of control to the player is, well, the whole point. The results of playing, then, are degrees of […]