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(Post) Colonialism Ethics Uncategorized

Archaeological Ethics, Immaterial Places, and Tomb Raider

As an archaeological ethicist, my work involves considering how archaeologists ‘do’ archaeology, and the ramifications of our professional choices and actions as archaeologists. More specifically, my main area of research is digital archaeology, and the archaeology of immaterial places like video-games, virtual worlds, and internet-based communities.  To be an archaeological ethicist studying immaterial places, I […]

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Ethics

Paying for the Past: the Ownership and Monetisation of History

In public discussions of history, it is sometimes said that ‘history belongs to everyone’. This is often used to assert someone’s authority to interpret the past, their attempts to understand, talk or write about things which they perceive as having happened. It is also used to reject the (now old-fashioned) idea that professional historians have […]

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Ethics

Picture Imperfect: Photography, Dark Tourism and Video Games

“Prior to photography, places did not travel well” (Urry and Larsen 2011, 166). If the advent of photography heralded the increased conceptual portability of places, what does the representation of those places in video games mean? What are the ethical implications of engaging with video games as a form of digital tourism, especially when the […]

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General

Call for Contributions – (Post) Colonialism!

The next theme for #HGN will be (Post) Colonialism and we’re now looking for proposals! If you would like to contribute to the discussions on the site, please read on! If you have an idea but aren’t too sure whether it fits with the theme please e-mail us. As we move through our current them – […]

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Ethics

Ethics, History, Games: A Reading (and Playing) List

Games have often lacked nuance, dealing in heavy-handed constructions of black and white morality, heroes and villains. Even when they depict (or try to portray) anti-heroes and good-bad people, it’s rare to find a game that does so unproblematically. The often-triumphalist, teleological narratives and gameplay orientation of many games means that nuanced engagement with ethical […]

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Ethics

Time Loops and Ethics in the Total War Series

From Robert A. Heinlein’s short story ‘–All You Zombies–’ (1959) to films such as Groundhog Day (1993) and Tenet (2020), the literary and audio-visual arts have nurtured and popularised the ethical quandaries that arise when humans alter the fabric of time. Such experiments, though, rarely feature in historical fictions. If they do, the focus is […]

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Ethics

The Ethics of Representation at Play – Part 2

In my post last week, I discussed the role of ethics in historical representation. I argued that, as a narrative pursuit, all history involves subjective decision making. Decisions, some of which, will inevitably be made in alignment with our own ethical criteria and the ideological biases they are entangled with. But how does this relate […]

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Ethics

The Ethics of Representation at Play – Part 1

By Adam Chapman Ethical practice is important to historians. From the earliest days of our history education we are told of the care with which we must treat evidence – that it is our duty to those in the past to ensure we don’t purposely or selectively misrepresent the traces that they leave us. Similarly, […]

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Ethics

HGN Ethics Theme Event

As promised in last week’s update, we are now firmly in the terrain of Ethics and Historical Games. You may have seen our call for contributions for the theme, which focuses on the difficult questions developers must face when making games about the past, and the difficult questions players must encounter when playing them. These […]

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Historical Truth

Recording: HGN Panel on “Historical Truth” (May 2021)

Our first HGN event, for our Historical Truth theme, took place on 26 May. It was very successful, our speakers were great and the audience provided some great questions and engagement. You can find the video below. This event officially marked the end of our first HGN theme, and so we now move into the […]